
About me
Hi, I am Nicolas,
As a Visual Effects Artist specializing in texture painting, surfacing, and lighting, I hold a background in Graphic Design and 3D Animation.
I am a professional with a keen eye for colour and detail, who is creative and passionate about both digital and traditional art forms.
My proficiency encompasses the following softwares: Substance Painter/Designer, Mari, Photoshop, Illustrator, InDesign, Clarisse, Houdini/Solaris/Karma, Katana, Maya, Modo, Mental Ray, Arnold, Renderman, and V-Ray.
I am also highly knowledgeable in UV mapping and proactive in optimizing textures workflows.
I have a strong understanding of lighting and materials properties, and I am an excellent collaborator, with strong interpersonal and communication skills.
With over 10+ years of experience and a passion for drawing, illustration, and photography, I have successfully integrated my hobbies into my professional career, creating visually captivating content that resonates with audiences.
Please do not hesitate to contact me for
more information.
Software Skills
Texture Painting, Surfacing, Lighting TD
Substance Painter/Designer, Mari, Photoshop,
Illustrator, InDesign, Clarisse, Houdini/Solaris/Karma, Katana, Maya, Modo,
Mental Ray, Arnold, Renderman, and V-Ray.
Work Experience
3D Artist in Texture Painting and Surfacing at Bardel Entertainment, Vancouver, B-C
Lighting TD at Pixomondo, Vancouver, B-C
3D Artist in Texture Painting, Surfacing and Lighting TD at Dneg, Vancouver, B-C
Loovdev and Lighting TD at MPC, Vancouver, B-C
Lighting TD and Lookdev TD at Mikros Image, Montreal, Qc
Lighting TD at Newbreed VFX, Montreal, Qc
3D Artist in Texture Painting, Surfacing and Lighting TD at Modus Fx, Montreal, Qc
School
Introductory Illustration workshop at Emily Carr University, Vancouver, B-C
Digital Painting Certificate Online workshop at SynStudio
Certificate in 3D Animation and Visual effects at the NAD Centre, Montreal, Quebec
Vocational Graphic Design Diploma Montreal, Quebec, Canada
High School Diploma Laval, Quebec, Canada
3D Film Work
Texture - Surfacing

Nfillion Demoreel - Texture Surfacing 2025
Coming in June 2025
3D Texture Painting Artist
Softwares: Maya, Substance Painter, Unreal Engine
Predator: Killer of Killers 2025
-Stylized 3D hand painted show that I've worked on last year
-Painted light, shadows, midtones, highlights colour and textures for: ships, planes props like katanas and spears.
