Nicolas Fillion
3D artist, Texture Painting and Surfacing
Vancouver, BC, Canada +1 438 888 7406
n.fillion@gmail.com nfillionart.com
Profile
Trained and experienced Visual Effects professional with an eye for colour and detail, looking for
position as a 3D Texture Painting and Surfacing Artist
Highlights
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3D Animation for Visual Effects Diploma, Graphic Design Diploma
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15+ years professional experience in computer graphics as Lighter, Surfacing and Texture artist on feature animation and live-action films
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Expert level using Substance Painter, Photoshop, Mari, Maya, Katana, Nuke, Arnold, Houdini,Clarisse, Solaris Karma, Renderman and Shotgrid
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Very knowledgeable on UV mapping and proactive on textures workflow
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Strong understand of lighting and materials properties
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Proficient in identifying and developing creative solutions to complex problems
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Proven track record of managing priorities to meet tight deadlines
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Excellent collaboration, interpersonal, and communication skills
Experience
3D Texture Painter and Surfacing Artist, Bardel Entertainment, Vancouver, BC 2020 - Present
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Collaborated with teams and used my knowledge for UV mappingand created
stylized textures and surfacing for assets on CG animation shows -
Texturing was performed using Mari and Substance Painter/Designer
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Shading and Rendering were done using Katana and Renderman
Lighting Technical Director, Pixomondo, Vancouver, BC 2018 - 2020
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Utilizing my comprehension of lighting principles, I refined and developed
solutions for realistic shots that would align with the expectations -
Worked closely with Comp and developed with them customized AOV renders
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Created realistic CG lighting shots that aligns with the client’s footage
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Made use of Maya, Nuke, Vray, and Arnold
Generalist Technical Director, Double Negative, Vancouver, BC 2015 - 2018
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Used my knowlege of materials properties to create and refine high-quality
textures and surfacing for assets such as props, vehicles and characters for VFX films -
Responsible for creating realistic CG lighting shots that aligns with the client’s footage
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Texturing was performed using Mari and Substance Painter/Designer
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Shading, Lighting and Rendering were done using Clarisse, Houdini and Nuke
Lighting and Surfacing Technical Director, MPC, Vancouver, BC 2014 – 2015
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Developed and surfaced CG props and vehicles assets
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Ensured their realism as closely as possible to the movie set
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Made use of Katana, Nuke and Renderman
Lighting and Surfacing Technical Director, Mikros, Montreal, QC 2013 – 2014
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Worked on two CG stylized movies and proved my efficient learning over a new
Path Tracer renderer -
Surfaced and lit stylized characters, props and sets
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Shading, Lighting and Rendering were done using Guerilla and Nuke
Lighting Technical Director, Newbreed Vfx, Montreal, QC 2013
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Achieved realistic CG lighting that accurately replicated the client’s reference image
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Completed a successful HDR textures painting on the CG set as indirect lighting information
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Used both lighting template from lead and developed template based on HDRI texture
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Made use of Katana, Nuke and Vray
3D Texture Painter, Surfacing Artist and Lighting TD, Modus Fx, Montreal, QC 2008 - 2013
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One of my 1st job in my career, worked on several successful TV and film shows
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Started as one of the firsts employees of the studio
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Texturing was performed using Mari and Photoshop
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Shading and Rendering were done using Softimage, Mental Ray and Arnold
Education
Illustration workshop, Emily Carr University, Vancouver, BC 2023
3D Animation for Visual Effects Diploma, NAD Centre, Montreal, QC 2008
Graphic Design Diploma, CFPV, Montreal, QC 2006