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Nicolas Fillion
3D artist, Texture Painting and Surfacing
Vancouver, BC, Canada                    +1 438 888 7406
n.fillion@gmail.com                          nfillionart.com

Profile

Trained and experienced Visual Effects professional with an eye for colour and detail, looking for

position as a 3D Texture Painting and Surfacing Artist

Highlights

  • 3D Animation for Visual Effects Diploma, Graphic Design Diploma

  • 15+ years professional experience in computer graphics as Lighter, Surfacing and Texture artist on feature animation and live-action films

  • Expert level using Substance Painter, Photoshop, Mari, Maya, Katana, Nuke, Arnold, Houdini,Clarisse, Solaris Karma, Renderman and Shotgrid

  • Very knowledgeable on UV mapping and proactive on textures workflow

  • Strong understand of lighting and materials properties

  • Proficient in identifying and developing creative solutions to complex problems

  • Proven track record of managing priorities to meet tight deadlines

  • Excellent collaboration, interpersonal, and communication skills

Experience

3D Texture Painter and Surfacing Artist, Bardel Entertainment, Vancouver, BC                       2020 - Present

  • Collaborated with teams and used my knowledge for UV mappingand created
    stylized textures and surfacing for assets on CG animation shows

  • Texturing was performed using Mari and Substance Painter/Designer

  • Shading and Rendering were done using Katana and Renderman

Lighting Technical Director, Pixomondo, Vancouver, BC                                                                2018 - 2020

  • Utilizing my comprehension of lighting principles, I refined and developed
    solutions for realistic shots that would align with the expectations

  • Worked closely with Comp and developed with them customized AOV renders

  • Created realistic CG lighting shots that aligns with the client’s footage

  • Made use of Maya, Nuke, Vray, and Arnold

Generalist Technical Director, Double Negative, Vancouver, BC                                                    2015 - 2018

  • Used my knowlege of materials properties to create and refine high-quality
    textures and surfacing for assets such as props,
     vehicles and characters for VFX films

  • Responsible for creating realistic CG lighting shots that aligns with the client’s footage

  • Texturing was performed using Mari and Substance Painter/Designer

  • Shading, Lighting and Rendering were done using Clarisse, Houdini and Nuke

Lighting and Surfacing Technical Director, MPC, Vancouver, BC                                                 2014 – 2015

  • Developed and surfaced CG props and vehicles assets

  • Ensured their realism as closely as possible to the movie set

  • Made use of Katana, Nuke and Renderman

Lighting and Surfacing Technical Director, Mikros, Montreal, QC                                                 2013 – 2014

  • Worked on two CG stylized movies and proved my efficient learning over a new
    Path Tracer renderer

  • Surfaced and lit stylized characters, props and sets

  • Shading, Lighting and Rendering were done using Guerilla and Nuke

Lighting Technical Director, Newbreed Vfx, Montreal, QC                                                                         2013

  • Achieved realistic CG lighting that accurately replicated the client’s reference image

  • Completed a successful HDR textures painting on the CG set as indirect lighting information

  • Used both lighting template from lead and developed template based on HDRI texture

  • Made use of Katana, Nuke and Vray

3D Texture Painter, Surfacing Artist and Lighting TD, Modus Fx, Montreal, QC                          2008 - 2013

  • One of my 1st job in my career, worked on several successful TV and film shows

  • Started as one of the firsts employees of the studio

  • Texturing was performed using Mari and Photoshop

  • Shading and Rendering were done using Softimage, Mental Ray and Arnold

Education

Illustration workshop, Emily Carr University, Vancouver, BC                                                                      2023

3D Animation for Visual Effects Diploma, NAD Centre, Montreal, QC                                                      2008

Graphic Design Diploma, CFPV, Montreal, QC                                                                                           2006

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